My Little Sister Can’t Be This Cute Portable –
Can’t Possibly Have A Sequel(Review)
A possible contender for the visual novel with the longest name, 俺の妹がこんなに可愛いわけがない ポータブルが続くわけがない, which for convenience’s sake shall be shortened to Ore no Imouto Portable 2, is a 2-disc release, with the 2nd featuring new content in the spirit of a fan disc that continues the plot of its predecessor.
For those who have already played the previous game in the series, the new content is limited to the 2nd disc, so that’s likely where you’ll want to start. In essence, I’ll be reviewing Ore no Imouto Portable 2 – disc 2.
Thus the jinsei soudan continues~
This being the second disc and all, it’s pretty much a given that you should have played the first disc (or first game) to have any idea of what is going on here. If you have save files from either, the game will load them, unlocking the omake bonus section as well as the ‘true endings’ for a few characters.
The game is much easier to play this time around, without the need for a full walkthrough. You’re asked at the beginning whether you’ve played the previous game, and be allowed to load your previous save data, followed by a few questions that will determine the choices you are allowed to use (in the form of O.R.Es, the game’s device for Kyosuke’s thoughts) during his telephone call later on. Then simply choosing who to call will bring you into the route of that character.
Question 1: Do you have a girlfriend?
Choice: No – Kirino/Sena routes opened.
Choice: Yes > Question 2: Is she a middle or high-schooler?
Choice: Middle school > Question 3: Does she have a brother or sister?
Choice: No – Ayase route opened.
Choice: Yes – Saori/Kanako routes opened.
Choice: High school – Kuroneko(Ruri)/Manami routes opened.
No answer: Lolicon O.R.E (If you have played through Kanako’s route and obtained it) – omake route, or else Manami’s route is opened.
Two-shot conversations return in this game, but they are not as critical here as in the previous game (mostly used to obtain game CGs), except for Manami, in which it is imperative you have all her two-shots answered correctly to fill up her point card (she’ll ask you for the card if you did it correctly).
Juicy plot details follow, so if you’re not a fan of those go play the game first~ 🙂
Yet another ‘what if’ route for Kirino, this time with the visual novel using the rather convenient plot device of removing the blood-relation aspect between Kyosuke and Kirino. So they quickly gave up being the siblings they used to be and decide to be lovers instead.
The story sees them approaching everyone they know to receive their blessing (friends and family alike) and the rest is pretty standard fanservice.
As far as fan discs go this is a pretty expected direction (and possibly the only direction) to take for sibling infatuation without breaching the boundaries of incest. Nothing truly standout about the route itself, save for that last bit with Manami.
The one thing that people probably play the game for – just to see how their theoretical families, complete with Kyosuke and his partner’s kids, will turn out. I suppose in this aspect the game doesn’t disappoint, seeing as they pretty much gave almost every girl their own kids.
While the first game (or disc) gave her one of the best plots you could get out of Ore no Imouto portable, here in disc 2 she is turned into something close to princess fanservice (evident by having the most CG of any character in the game). Beachwear? Check. Suntan lotion scene? Check. That cosplay she complained was next to naked in the first game? Check (provided you do the two-shots right).
Seeing as Kyosuke could literally get killed in the first game, since Ayase is very concerned about him cheating, being truthful is the only way to go in her route. They are otherwise the typical couple who goes on dates and stuff.
Oh, and that video camera Kirino is using? It costs 250 thousand yen. 😀
Goko Ruri (Handle: Kuroneko)
The first game saw Ruri’s story get the short end of the stick, and the second is an improvement, although not by much. What’s special is that she gets not one, but two different routes in this fan disc. If you choose not to call anyone at the beginning, you get a quick restart to before she confesses in the first game, and a new short story takes place.
Otherwise it picks up from where it left off in the first game, with the focus being on Ruri’s journey of self-discovery, becoming steadily more ‘normal’ in the process.
With two different routes, the writers also decided to change the personality and name of their child depending on whether you went the ‘call’ or ‘don’t call’ way. Simply put, while looking identical, Reno is like a mini-kuroneko, while Yuri is like a mini-Ruri. Hence their names. The real difference though? Yuri is expecting a younger sibling soon. 🙂
Saori Makishima (Handle: Saori Bageena)
Saori’s story continues right after her confession at comiket in the previous game, around the time where the two are about to begin their first date. It’s pretty amusing seeing her switch between both personas throughout, and their dates play out differently depending on whether she’s the bold and outgoing Bageena, or shy and soft-spoken Makishima.
To keep things from being too similar to the other girls, the writers throw a wedge between Kyosuke and Saori, in the form of her disapproving elder sister Kaori, who has returned to Japan to do just that.
Kanata (Kanako’s sister) and Kirara (who works in the maid cafe) also makes appearances here, as they appear to be old friends of the Makishima family. It is revealed that Kanata was the one who gave Saori her pair of glasses (and therefore her Bageena personality) in order to combat her extreme shyness.
Their dialogue is pretty amusing in itself, especially when Kanata gets all of them to rate Kyosuke’s picture (which she procured from…unknown sources). You’ll also get a glimpse into why Saori set up her little otaku circle, so there’s a bit of backstory to be had too.
Turns out that Kaori’s just as big (or even bigger) a siscon than Kyosuke, and after leaving Saori alone all these years she didn’t know how to patch up with her little sister. Cue Kyosuke, the jinsei soudan master, and everything eventually plays out to a happily ever after ending, with an intelligent and extremely well-mannered daughter Tomoka to boot.
The first game was already quite complete with Manami’s story, but to give the writers more opportunity to bore you, they decided to insert an extra story between the events of the first. However, this time the two of them are older, both being university undergrads.
The meat of the arc is centered on Kyosuke and Manami’s trip to Kyoto, due to Manami’s granddad being frustrated with how slow things are progressing between the two. If anything, I could describe it as being an early honeymoon trip, with attempts at trying to change their relationship to being slightly more lovers-like.
The preference of the game designers to make Manami’s the hardest route to clear holds true here. The only way you’re ever going to see that ending above is by ensuring that after every two-shot conversation Manami adds to Kyosuke’s point card. Which is still much easier than its predecessor to be honest, since there are typically only 3 choices per two-shot, so there’s only so many ways to answer (or keep silent).
Her arc ends once the two return from Kyoto and goes into the epilogue, so it’s a pretty short story.
If Ayase’s story was the shining point of the first game, Kanako’s arc is the answer to players looking for a story that would move them. Unlike Kirino’s arc, where the characters are oddly accepting of the couple’s relationship, this is played in reverse in Kanako’s story.
The story picks up immediately after her confession to Kyosuke (again at comiket). Due to how late the two began dating (which meant that Kyosuke already had quite the cast of ladies interested in him), as well as her at times uncouth behavior and speech, she drew disapproval from nearly everyone she revealed her relationship to.
Upset but unwilling to give up, she bumps into Manami, from whom she learns to cook, as well as perform household chores, giving her utmost to try to prove that she’s worthy of Kyosuke (to his parents).
Slowly but steadily Kanako began to change the perspective others had of her, and a final confrontation between herself, Ayase and Kuroneko led to the explosive (not literally) finish befitting of her.
I think I’ll leave the weepy moments for the players to experience themselves. It is definitely something that won’t disappoint for players looking for a conclusive finish to Kanako’s story (whose honeymoon was in Guam).
As a special bonus, during the ending credits, rather than the typical ending theme Nexus by Claris, you’ll be treated to the Meruru theme song by Kanako (but only once), which is now being remade after they’re all grown up and Kanami is born.
A new character introduced in disc 2 is Akagi Kouhei’s younger sister Sena, who is into yaoi and frequently has her own little delusions about the men around her. This time, the club decided to do an RPG game based on Sena’s story for the school’s cultural festival. How that plays out, I’ll leave it out of this review.
Sorry to disappoint you though, but they don’t have kids. 🙂
There are a few other short stories too, such as the earlier-mentioned lolicon route, which involves Kuroneko’s youngest sister, Hinata. But no worries, the writers are sensible enough not to leave you disgusted by giving Kyosuke a large helping of common sense. I’ll leave you to discover the rest for yourself!
Nothing much has changed from the previous game, with the CG viewer, OST player, and a route diagram showing which routes you have traversed all present. You can also playback the epilogue sequences and then some (which are all indicated with a star). Breakout also makes its return here with Puella Magi Madoka Magica as the featured cosplay. No prizes for guessing who dresses up as Kyubey.
The special addition to the extras menu is Daisuke’s (Kyosuke’s dad) special consultation service. You simply select a heroine, who will then consult Daisuke about problems reflective of what they experience in the actual game. This is done using the “two-shot” animation style in its entirety, so it’s almost like watching mini anime clips.
Daisuke’s advice is actually sound, and there’s a little ‘moral of the story’ bit at the end of each short segment. You could call this additional fanservice, but at least it’s in good taste.
As a fan disc, it’s pretty much a given that content will be a little thinner than the original, but certain routes did feel like it got padded out repeating the same content, and was unnecessarily draggy. With only one truly standout character from disc 2, you could say it’s more for the guilty pleasure of seeing just what children Kyosuke and his other half would have.
Taken as a whole (discs/games one and two combined), it did give sufficient depth to most of the cast, and you as the reader would be able to feel for some of them at any given point. As far as visual novels involving sisters are concerned though, it doesn’t go anywhere into truly outstanding territory with the likes of Kana: Little Sister, but it wasn’t ever meant to compete at that level, and does well enough on its own to entertain.
There’s not much point in ranking the routes of disc 2, apart from a special mention given to Kanako’s arc. Otherwise the rest are pretty general fare.
Disc 2 score: 6/10
Overall score: 7/10