Welcome to my Toradora portable guide and mini-walkthrough!
Seems guides for visual novels (usually the untranslated ones) are hard to come by, so I thought I’d help by providing one! Toradora portable is a great visual novel, especially for fans of the series. So if you have a copy of it and some degree of Japanese knowledge, give it a shot!
It’s actually possible to play through on trial and error – provided you understand the game mechanics. Or else you’ll be left scratching your head in frustration wondering where you made the wrong choice. In that case it’s better to go for a guide.
My objective is to guide you to the endings of the main heroines – it’s pretty easy to figure out the sub characters for yourself. If you prefer to go through the game on your own, then just read the bottom for some tips to get you started:
The game has two key decision drivers that affect the scenarios – the finding of items to unlock conversation options – be it from Ryuji’s cleaning or normally conversing with other characters, and the two-shot conversations you have with the characters.
In the former, you are given a choice to do some cleaning at junctions of the story, and you can pick up key items with which to forward the story. The rule of thumb is to look at how many cleaning kits you have – if you’ve got two cleaning kits in an area with 4 places to clean, then there will likely be 2 important items, 1 junk and definitely 1 area with nothing. So just save before you clean. Also, there’s no penalty for always choosing to do some cleaning. 🙂
The two-shot conversations will give you 6 topics, each with 3 choices to choose from, for a total of 18 choices. The choices provide 3 different kinds of feedback – bad (basically a -_-“ reaction), good (blue) and great (pink). In general you’ll want to go for 100% blue, because either extreme will end the conversation early and you will miss out on an important item. If that’s not possible then try to have all blue and pink in a 60:40/70:30 ratio. Avoid all bad feedback lines (with the exception of ONE very late game scene).
This should be enough to get the adventurous started~ For more hand-holding, read on! 🙂
The game is split down 3 major scenarios after the common route:
1. Kitamura/Kano: Kano Sumire (90 pts), Kitamura (80 pts), Taiga (75 pts) + Misc
2. Bravery Test: Minori (70 pts), Ami (90 pts/100 pts), Taiga and Minori + Misc
3. Solution: Minori (65 pts/100 pts), Taiga (100 pts) + Misc
Within each scenario you’ll be able to access different character routes. At the end of each route you’ll meet your homeroom teacher, Yuri, who’ll go through with you the ending, and give you a hint on getting a better one (if applicable).
In addition the routes are scored, from 60 to a full 100 points, or in visual novel terms you could say it’s from a bad end to a true end. The scenarios will always branch at the same point, depending on the decisions you’ve made (some requiring items for the appropriate talk topic).
To kick things off, let’s start with the common route (not mentioned above) – leading to the game’s one and only bad end (which you can probably get without any help).
Bad End: Basically, just fail to get this item by not talking to Noto before speaking to Ami near the beginning of the game, and you’re on your way to the game’s only 60 point finish. 😀
Route branch from common route:
Kitamura/Kano Scenario: Do not use the milk packet as a talk topic with Taiga (you can still take the item and make a save at that choice point), and you’ll be locked in their route.
Bravery Test/Solution Scenario: Make sure you get this item from cleaning Ryuji’s desk, then you will take Taiga to the New Year’s Eve shrine visit. After that succeed in Taiga’s two-shot conversation that takes place there (you’ll see a nice piggyback CG if you do).
Kitamura/Kano Scenario Specifics:
Obtain key item Hair Dye for Men’s from Yasuko’s room to enable you to agree with Ami on her plan. There are four important key items for this route: The cookie you receive from Taiga if you choose to leave with her during your first visit to where Minori works, the santa shorts if you speak to Kitamura on the morning of New Year’s day, the torchlight when you speak with Yasuko and the sunglasses when you succeed at Ami’s two-shot in this scenario.
Taiga (75) End: In addition to the above, you require the wooden sword (bokuto) pictured on the left given to you if you succeed in Taiga’s two-shot conversation by returning to her apartment (look for a “!” at her house). Then at the show, select torchlight and cookie as talk topics, then finish with the bokuto in the scenario’s final choice.
Kitamura (80) End: Same as above, except choose the santa shorts in the branch’s final choice.
Kano Sumire (90) End: When meeting her for the first time, choose “I don’t remember” as the option, then at the show, select the sunglasses as the talk topic and you will unlock her end and the misc endings, the choices of which should be simple enough. 🙂
Bravery Test Specifics:
If you haven’t unlocked the solution scenario, you’ll get this route immediately after you succeed at Taiga’s talk topic at the New Year’s Eve shrine visit. Just make sure to talk to Taiga and not run past her the 1st time. If you’ve unlocked the aforementioned, when chasing Taiga, she’ll run to the school (if not she’ll just run straight to her apartment). Only here do you run past the school where she is. She’ll then move in front of her apartment after that. Talk to her in front of her apartment.
Kawashima Ami (90) End: Choose to go to her floor during the class trip and succeed at her two-shot conversation. Note the missing choice.
During the bravery test select the bikini and the star, followed by the camera in the route’s final choice. At the end of the route you will receive the key item: Baka Chihuahua’s Mimicry DVD.
Kawashima Ami (100) End: Replay the game from the beginning after you get the DVD, making the same choices until you reach the class trip and her two-shot conversation. There will be a new option in her two-shot conversation that was previously missing (talk about her mimicry). Select that as the last of her two-shot conversation options. If done correctly you’ll see a CG image, and she’ll visit you at night to get the DVD. Ensure you talk to Ami to offer to go with her to the shrine on the day of the bravery test, and you should receive the key item Ami’s date DVD. Select that for Ami’s true end.
Kushieda Minori (70) End: You can get the eyepatch from cleaning the restaurant table the first time you visit with Taiga (by choosing to stay). Then choose to visit her at her floor during the class trip. Acquire the lunch box by cleaning your kitchen area, then speak to Kitamura to have it “identified (colored)” as Minori’s. Finally, you will require the firecracker by succeeding at Inko-chan’s two-shot conversations so that it’ll give you sunflower seeds, then the last item it’ll give you is that. Select the lunch box and firecracker during the bravery test and you will get this ending.
Edit: From Rups – there is a lip balm option after the firecracker option in Minori’s route. This is also required for the solution scenario. There are 2 endings for the Minori(70) and one for Minori(60). Obtain the lip balm item by succeeding in the two-shot conversation with Minori in the observatory.
Solution Scenario Specifics:
You are required to have played through Taiga (75) and Minori (70) to unlock this scenario. Once again bring her to the shrine and succeed at her two-shot. Then chase Taiga all the way to the school and talk to her there.
The final four main routes can actually be played in parallel, because they’ll branch from a common point. Just remember to take a photo with Taiga in her costume (a key item necessary will be a CD obtained from the student council room). When Taiga offers to cook, tell her to handle the eggs (you will require the frying pan key item from the common route). Then obtain the key item album by cleaning Ryuji’s room. Show that album to Taiga to have her identify (color) it, and ask Kitamura whether he is going out with Taiga to obtain receipt.
Kushieda Minori (65) End: When speaking with Minori, choose to stop arguing. Then ignore Ami on 1/4, and you’ll get this end. If you speak with Ami on 1/4 after choosing to not argue, you’ll get the No Change (65) End.
To continue to the 100-point end, choose the talk option this has happened before… (requiring the colored album) and you’ll have a two-shot conversation with Minori. This is the only conversation in the entire game where no matter what choice you choose you’ll get a bad reaction. The conversation is a little tricky, so I’ll guide you here (choices are numbered from top to bottom – e.g. 1-3 is first choice from the top, and 3rd choice of that sub-menu of 3 choices):
The conversation spans 5 choices, of which 2 choices MUST be selected (and will only appear after the 3rd and 4th choice has been made) in order to clear this two-shot:
- (Choice 4-3) About the past > [Taiga’s Father]
- (Choice 1-any) Look > [Intensely/Coldly/Normally]
- (Choice 6-1) What I wanted to say > [I lov-…] – (choice 3-3 appears)
- (Choice 3-3) About Taiga > [Don’t use her as an excuse!] (choice 2-3 appears)
- (Choice 2-3) About Minori > [You need to be independent!]
Then speak to Ami on 1/4, and call out to Taiga (receipt key item required). Succeed in her two-shot conversation to receive the glass star key item. On 1/5 get Kitamura to punch you (glass star talk topic). Then (optional) speak to Ami before the other two girls.
Kushieda Minori (100) End: Ignore Taiga and speak to Minori. You’ll get this ending.
Aisaka Taiga (100) End: Speak with Taiga first, then with Minori. You’ll get this ending.
Closing: Hope you found this guide useful in helping you navigate the game’s routes! For a more comprehensive guide you might still want to refer to masterwiki, but this should easily get you through with a bit of trial-and-error. Feel free to drop comments!